Forum: 3D Modeling


Subject: Fun With Normal Maps

LuxXeon opened this issue on Sep 30, 2015 ยท 20 posts


LuxXeon posted Fri, 02 October 2015 at 10:10 AM

Thanks, guys! Really making progress here. I think the hardest part will be packaging this whole set for redistribution in a timely fashion. This will probably be the single largest product I've ever put out to the community to date, so there's going to be a lot to consider here.

@ airflamesred: That's an interesting idea, Mark. I was thinking maybe a workflow video?

@ ldgilman: Normal maps can be created in almost any 3d software these days. Zbrush really pioneered the workflow I'm using here, and made it industry standard, but the technology to bake normal maps exists in most 3d software. I use 3d Coat primarily for its superior UV unwrapping algorithm (Global Uniform Unfolding), which works incredibly well for me on most models.

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