VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
AmethystPendant posted Sat, 03 October 2015 at 3:24 AM
VirtualWorldDynamics posted at 9:14AM Sat, 03 October 2015 - #4231775
@AmethystPendant: Thank you for your comment. What bothers me now is that feeling of hair crossing through. I made tests of hair generations of using both stiffening methods to generate larger strands, but the adjustment is difficult. Regarding your mistake, I am annoyed really because it's a mistake I never had and I can not seem to generate. Your test by putting a very high value in the sleep is interesting. It proves that the problem is not there. You speak of a disk K :, is it a network drive or an external drive? The amount of information flowing between Poser and VWD is very important and it is better to work with a fast disk. Do you look if you have all the rights to the directory where you installed the program? Could you tell me if you can import any item (eg V4) or if the program disallows any dialogue with Poser. If you can import a collision member, can you import the animation by pressing the "Record" button, once the imported item to see if the dialogue runs or stops. I ask you some work, it should solve the problem as quickly as possible.
Hi @VWDynamics
Sorry for the delay in getting back to you, life kept getting in the way :(
I saw that you released a new version, but I thought I'd try switching drives as K: is a USB drive. I left VWD on the K: drive and ran a basic simulation and got the E/S 32 errors. I stopped it, restarted Poser just to be sure :) Moved VWD to the C: drive and created the same simulation and that completed without error. So your assumption that it was an IO speed issue would appear to be correct (a note for the PDF documentation :) )
I'm now going to get the latest version and start playing seriously with it.
From an integration standpoint, if it were me I would create all the actual simulation code as an API in a DLL that you pass all the info, vert arrays etc into and it returns the data for the frame when it is complete. That way your application can just call that code, as of course could any other software that licenses your product, but have their own implementation of the GUI, so for example Poser could skip the writing of obj files and simply pass the obj array direct from it's cache. Just a thought.
Keep up your excellent work!
Amanda