LuxXeon opened this issue on Sep 30, 2015 ยท 20 posts
LuxXeon posted Sat, 03 October 2015 at 11:01 AM
Here's a gate I modeled for the entranceway. This is a screen capture, with no maps applied, so the normals aren't visible here. I have the gate unwrapped, but I'm going to add some damage to the left side, and break some of the parts to create a worn look at the geometry level, then I'll do the rest of the detailing with normal maps and textures. You might be able to see a few gravestones I made back there in the distance as well. Polycount is still relatively low for a scene like this. I'm expecting it will not stay that way, however, once I begin adding smaller geometry details, like some blades of grass, and ivy branches.
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