Forum: Poser - OFFICIAL


Subject: Michael 4

drafter69 opened this issue on Oct 05, 2015 ยท 28 posts


moriador posted Wed, 07 October 2015 at 11:49 PM

Hmmm. I had so much trouble with autofit's shrinkwrapping that I eventually gave up. I realize that there are morphs to the body that can help mitigate that -- somewhat -- but the result is still, hmmm, not that great much of the time. I found myself desperately wanting a morph brush (and not Dformers, ack) so that I could yank some of that clothing away from body contours.

However, by using the DSON importer script to autofit clothing inside Poser, where I can then adjust it as I like, I get what I feel is the best of both worlds. Plus I can clothe figures in dynamic conversions with ease.

Last night I loaded Stonemason's Old London into Poser. And it is gorgeous. I didn't bother fiddling with a hundred obj's. Instead, I loaded the scene into Daz Studio, exported it all in FBX format, and then imported that into Poser. No resizing, no searching for texture maps, none of that. No fuss; no muss. It will need some shader love for things like window glass and street puddles. But thanks to material gurus, that's easy enough. Otherwise, the entire process took less than five minutes.

People are always complaining because they want to use assets from multiple platforms without any additional work at all, or with perfect and full compatibility with absolutely no loss of features (even features they won't use) -- and I think that's unreasonable. Either that or they simply accept other people's word that such and such "just won't work" and then join the the Poser Content Commiseration Committee instead. I'm convinced that most of the issues people have with the DSON importer script comes from the lack of an updated tutorial that explains how to install it and how it works.

But, yes. I agree that getting G7 into Poser with functional expressions would be nice -- and is likely to become a necessity at some point. But honestly, I don't mind being a product cycle behind in compatibility.

TL;DR -- I'd prefer to see SM working on improving importation of assets in other platforms and increasing compatibility. Seems it's much too late to expect an 11th hour figure revolution. No one expects Adobe to provide massive amounts of content for its software, despite there being a perfectly usable and free alternative. shrug


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.