AnyMatter opened this issue on Oct 09, 2015 ยท 15 posts
Morkonan posted Fri, 09 October 2015 at 10:38 PM
The only time I make heavy use of the Material Room is when I want to break something... Well, not quite. But...
Anyway, just wondering, but couldn't using a Global Coordinate system provide a "sort of" workaround for this? I see that it's available on some of the node forms. (ie: Check to box on "Global Coordinates" for the shader node, if available.)
PS - I actually enjoy uvmapping, so it's sort of beyond me why an object wouldn't be mapped or why jumping into remapping it wouldn't be the first choice. But, preferences, tools and skills differ, so that's why I'm asking the question.