AnyMatter opened this issue on Oct 09, 2015 ยท 15 posts
Morkonan posted Fri, 09 October 2015 at 11:29 PM
ka06059 posted at 11:26PM Fri, 09 October 2015 - #4233069
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Morkonan, i did check the global coordinates earlier before posting this thread but no difference at all. so i really dont know what is it for. in blender however, simply checking the 'global coordinates' or 'orco' will give procedural effects , no stretching whatsover
BagginsBill commented on that node toggle in a thread about velvet or something-or-other sometime earlier this year, IIRC. That's the only reason I brought it up as it seemed to apply a universal reference for the procedural texture, rather than a U/V one, which is sort of what you would want, I would think. However, even if it worked as I may have mistakenly thought it did, it's a stop-gap measure at best, since it's going to basically flat-map the procedural onto the surface, straight from the PoV of the camera, I would think. (Again, I'm no Mat Room guru at all. I just like to break stuff and asspload renders by completely screwing up procedural mats with it.. :) )