haegerst opened this issue on Oct 12, 2015 ยท 40 posts
RorrKonn posted Tue, 13 October 2015 at 8:44 PM
the lower a polycount character is the better they bend.
weight mapping is to help a character bend better.
weights glue meshes dots or points or vertices to the bone buy percentage .
you can glue a vertice to a bone at 100 %.
or take the same vertice glue it to one bone at 10% and 90% to another bone.
so 2 bones can control the same vertice.
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