Lyrra opened this issue on Oct 06, 2015 ยท 135 posts
Lyrra posted Thu, 15 October 2015 at 4:55 AM
Geometry swapping is a nuisance. I'd almost say you might be better of making the tags as smart props, so the user can swap them in and out as needed or use on other collars. Since I've been doing renders for print images I've been doing a lot of kitbashing, so I tend to have an eye for 'how can I reuse this' now.
I always thought the chupacabra was more goatlike? perhaps I'm mistaking it for some other cryptid. All the pictures look a lot like a dog with extreme mange. Might not even need a map, just some grotty looking skin shaders. Ditto for zombie dog. I'm not sure if the mildog has an emaciated morph, if not I should add one.
I must say there is a whole run of toy breed dogs which are all small, fluffy, white and fairly interchangeable. Think anyone will mind if I kind of merge them together into 'small fluffy anklebiter' ? lol
I have run into a small snag .. I have the ears rigged on the milDog LE, but apparently readscripts don't handle splicing in new rigging. Which means either I lose the rigged ears or the Mildog version will need to have its cr2 encoded. And if I'm going to go to all the trouble of encoding the MilDog then I'm going to go ahead and group and rig the jawbone. Which means I ought to rig the jaw of the mildogLE so the morph dont break. Which means encoding that too.
Ah decisions.
And in other news .... I found the plot!
https://en.wikipedia.org/wiki/Plott_Hound
LM