haegerst opened this issue on Oct 12, 2015 ยท 40 posts
icprncss2 posted Thu, 15 October 2015 at 11:25 AM
So use the split morph on the face and body and create whatever asymmetry makes it look more realistic to you. I do it all the time. The base mesh has to be symmetrical to allow for ease of rigging and content creation.