Forum: 3D Modeling


Subject: Fun With Normal Maps

LuxXeon opened this issue on Sep 30, 2015 ยท 20 posts


LuxXeon posted Thu, 15 October 2015 at 10:26 PM

I've gone back and re-painted the textures on a few of the gravestones, adding more detail, and creating details that will help blend the objects with the main set more fluidly. Here's an example:

gravestone06_normals.jpg

I began piecing all the elements back together into one unified scene tonight. This is the most difficult and time consuming part, as everything will need to be exported and packaged for redistribution in a logical and easy to use way. I don't believe I'll be able to offer this set as a standalone OBJ. There's just going to be too many maps and objects to consider. OBJ will only allow you to define the import of color, bump, and specular maps. This set will contain color, normal, specular, and glossy maps for each object. There would be at least 3 maps per object that the user would need to add manually to the associated OBJ, and materials would need to be adjusted, in order to render as intended. This doesn't seem very realistic to expect of users. So, once this set is finished, I think the only way I'll be able to offer it is native .max and .blend file formats. I'm looking into supporting Daz Studio with Iray materials as well, but I have no idea how to redistribute native files in that package.

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