Forum: Blender


Subject: Blender Python Shader (Cycles) Automation

RobynsVeil opened this issue on Oct 18, 2015 · 32 posts


RobynsVeil posted Wed, 21 October 2015 at 4:55 AM

I've been copying shaders from a central figure (using Append->Figure->Node_Tree->All_Nodes for some time, Hedd, but it's tedious. Tedious-tedious-tedious, in the words of Monty Python, for whom the language 'Python' was named after... did you know that?

This is the purpose of the script. Well, ostensibly, anyway: it's also an opportunity to get back into Python. Look, I've never been really good at Matmatic: I was able to re-create Bagginsbill's 'James Shader' (of DNA fame) pretty much, but doing something really original? not in MY DNA. 😏

So, the shader I'm building for Blender is pretty straight-forward. There is no sub-surface-scattering, even. Not yet. To be honest, it's not detectable in scenes like the one, above. Well, not to my knowledge, anyway... 😏

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

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