Forum: Poser - OFFICIAL


Subject: Time to leave V4?

Dave-So opened this issue on Sep 20, 2015 ยท 238 posts


Dale B posted Wed, 21 October 2015 at 2:18 PM

wolf359 posted at 2:09PM Wed, 21 October 2015 - #4234562

"As for the topic of the thread.... Mesh never expires. It's a resource, not a be all and end all, unless you are a modeler"

Ha!! Spoken Like a true Animator!! but Alas, my comrade, for many in the still render majority, having the latest version # of "vicky" seems to hold some bizarre importance for their "web gallery" uploads. and there is always the matter of having the latest content etc. as well.

I was actually in the thread where stonemason made his official proclaimation He does still release his products as UV mapped .obj files though. and DAZ studio has an excellent obj exporter with texture collecting features
so as a User of C4D, with a third partyprofessional .obj/MDD Data handler, I still have access to Stephans products. In fact I just added his awesome new "NWX section18" set to my current sci fi film project.

Technically one can do the same with poser but there is a one time tedious manual application of textures after import.

perhaps another feature to request for poser ..an improved .obj importer.

Thank you very much, sir! I don't think the ones asking for muscle armatures quite get that they have to sim an animation to get the look right either. But maybe one day, the switch will click and the masses will realize you can not be Dr Frankenstein unless your monster actually lives and moves....

Yeah, the .obj handler could use some help. But... applying textures? By HAND? Aaaaaaagh! ....as if I haven't done that 592,677 times in the past as it is..... Tedious, but not a real technical challenge, is it? Plus it gives you the chance to tuck your own custom shaders in there.

A really robust FBX/MDD import/export addition would be heavenly, though....