Dave-So opened this issue on Sep 20, 2015 ยท 238 posts
Zev0 posted Thu, 22 October 2015 at 5:01 PM
a Daz character is pretty easy to pick out with it's freak show proportions (Height wise the V series make up less than 5% of the population - didn't help that they killed their realistically sized figures). That was the whole reason I started migrating from Daz figures to SM figures. The goals for the products are different. SM figures are realistically sized and realistically proportioned figures - they are not runway models, nor were they ever designed to be. Because my fictional worlds are full of people of all sizes, that becomes an issue.
Umm sorry I disagree. With my Shape Shift product and the body and head morph packages available you can get realistic proportions with more flexibility on Genesis than any of your figures can. So that is a load of BS saying Daz figures are ONLY non realistically proportioned. I can load up a photo of a realistically proportioned figure and match the shape perfectly just by using the morphs without adjusting scale. Stop looking at figures at Default state to use as an argument. Figures can be changed depending on how flexible they can be. You do know figures do not have to be used at default state right? Then again, that is probably the only shape options you have on your other figures, hense why you chop and change because they can't be anything else other than what they are because they lack the flexibility or support to do so.