Forum: Poser - OFFICIAL


Subject: Free Thingy...

EldritchCellar opened this issue on Oct 24, 2015 ยท 33 posts


EldritchCellar posted Sun, 25 October 2015 at 5:02 AM

Another thing I should mention, the rotations/translations on each tentacle base actor (the actor that's the first link or child of the head) have limits brute force written into the .cr2 so that a user won't have to worry about intersecting the head when pulling the tentacles about or utilizing IK. The limits are in effect regardless of Figure:Limits settings but have been set at values that still allow a pretty flexible range of motion in those actors. Also, those base actors have had their channels adjusted as you would with a figure's eyes in order to prevent deformation of the parent (head).



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Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


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