Forum: Blender


Subject: Blender Python Shader (Cycles) Automation

RobynsVeil opened this issue on Oct 18, 2015 · 32 posts


RobynsVeil posted Mon, 26 October 2015 at 7:18 PM

A few more caveats: if you've renamed your V4 materials, this won't work. Also, sometimes during export-from-Poser -> import-to-Blender, an empty, un-named material is generated. I'll need to code for this, but for the moment, just delete that material before running the script.

Another thing I noticed is that I've manually counted the material slots to iterate through (KLUDGE!!!) - I'll need to change this so that the script picks up how many slots there are. I counted 27, but with the eyebrows included there are 28 .... {{{sigh}}} ...another thing to fix. 😟

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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