Forum: Poser - OFFICIAL


Subject: Odd Problem With Dynamic Headwear And V4 eyeBrow In Poser 8+

3dcheapskate opened this issue on Oct 29, 2015 ยท 10 posts


Frequency3D posted Thu, 29 October 2015 at 3:19 PM

Hi!

I have one or two commercial products in the marketplace with dynamic headpieces, and I have been running into this problem on both V4 and M4 while creating. Not only right next to the eybrows, but further up on the forehead.

Unchecking eyebrow collision doesn't always fix the problem for me. But simulating, and then putting the stray vertices back into the default dynamic group always seems to fix the problem without any visible loss of quality. I find resaving it like this to be the best way for a commercial product, because that way the end user hopefully doesn't have to do anything on their end.

I have done some extensive testing on M4, and there I found that the problem appears when the Hip actor is rotated in certain directions in the end pose. Weird, isn't it?

I have never had this problem with Dawn, V5 or V6 so it has something to do with how the earlier figures are made.

My own products have all been tested and fixed of course, but you never know, things can turn upp with odd poses that wold not happen otherwise, So it is good for everyone to know about the fixes!


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