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Renderosity Forums / Carrara



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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

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Subject: Carrara for Game Artists and FBX/Collada


Black__Days ( ) posted Fri, 30 October 2015 at 11:49 PM · edited Mon, 11 November 2024 at 7:23 PM

I am considering using Carrara 8 Pro to make assets for the Unity and Unreal asset stores, mostly characters. Can Carrara export rigged organic characters that deform and animate properly in Unity and Unreal? What, if any, are the limitations of Carrara's .fbx and .dae support, if any? Do those imports/exports have any weird quirks?

Thanks in advance for any help you guys can offer.


In the beginning the Universe was created.

This has made a lot of people very angry and been widely regarded as a bad move.


MarkBremmer ( ) posted Sat, 31 October 2015 at 8:18 AM · edited Sat, 31 October 2015 at 8:19 AM

I haven't used Carrara for UnReal but I have for Unity. .fbx is more successful for export in my opinion, than .dae. If you've spent anytime in the game-space as an author, you'll know that there isn't a set standard for compliance in the .fbx and .dae space. Even Poser's Game Dev version has issues with .dae and .fbx files authored in other programs.

Also, and this is very important, prior to exporting the objects in the scene, the objects need to be rotated 90° on the X axis so the Z axis is oriented correctly. Carrara's world-space is different from other programs. (X lateral, Y vertical, Z depth is normal, Carrara's is X lateral, Y depth, Z vertical)






staigermanus ( ) posted Sat, 31 October 2015 at 9:12 AM · edited Sat, 31 October 2015 at 9:14 AM

Good stuff Mark, thanks. Do you ever post on Steam? There are many indie gamer developers there and a bunch could use your insights on Carrara+Unity, Unreal 4 and the free Torque engine too. We see quite a number of users there. Does Renderosity have a group for all game developers and their various game engines? Would be good. I made a few threads for some of the game engines under Howler 9.6 at Steam but it would better suit the gamedev community to have it easy to find and focus on the gamedev engines

-Philip

I'm French... the o is silent, unless I'm in Italy


MarkBremmer ( ) posted Wed, 04 November 2015 at 7:17 AM

Glad it's helpful Philip. I don't frequent Steam because there are only so many hours on a day. Renderosity had a game dev section for a short while I believe. However the audience support simply wasn't there. This is more of a recreational artist community rather than a developer community. And, the developers we do have around, want to was escape developing for a time!






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