LuxXeon opened this issue on Oct 25, 2015 ยท 11 posts
maxxxmodelz posted Sat, 31 October 2015 at 8:37 PM
Ok, well that's interesting. I didn't know you created the tree that way, and that does bring up a good point of discussion. So what you are saying is that you sculpted the tree from voxels in 3dcoat, then retopologized it automatically? I didn't know 3dcoat could do that first of all. I know Zbrush has a feature that, when you go to retopologize it with the Z-remesher, you have the ability to control edge flow by placing lines where you think it should create edges. I guess this is where Zbrush is still ahead of the game, because it does allow you to control the edge flow, even with Z-remeshing.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.