Forum: 3D Modeling


Subject: New Halloween Freebie On The Way...

LuxXeon opened this issue on Oct 25, 2015 ยท 11 posts


LuxXeon posted Sat, 31 October 2015 at 11:42 PM

maxxxmodelz posted at 11:27PM Sat, 31 October 2015 - #4236251

Ok, well that's interesting. I didn't know you created the tree that way, and that does bring up a good point of discussion. So what you are saying is that you sculpted the tree from voxels in 3dcoat, then retopologized it automatically? I didn't know 3dcoat could do that first of all. I know Zbrush has a feature that, when you go to retopologize it with the Z-remesher, you have the ability to control edge flow by placing lines where you think it should create edges. I guess this is where Zbrush is still ahead of the game, because it does allow you to control the edge flow, even with Z-remeshing.

Maxxx, 3d Coat does have the capability to define edge flow in it's autotopo feature. Just the same as the ZBrush Zremesher, 3d Coat has a "strokes" feature that allows you to define how you'd like the algorithm to direct the flow of edge loops in the topology. That's usually fine for some models, and can result in some good topology, but you're still leaving a lot of things to chance, and the accuracy of the algorithm still depends on the complexity of your sculpt. In the case of this tree, for example, there were just too many extrusions and changes over the surface area to get the result I would have liked, even using the strokes tool. Still, I'm happy with the overall result, but I'm glad this wasn't something that would need changes to the texture "downstream" in the pipeline. If this were a model that may have needed texture changes later on, I would have definitely chose to model it using traditional polygonal modeling techniques.

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