Forum: DAZ|Studio


Subject: Daz Studio 4.9 Big Changes Incoming!!

ghosty12 opened this issue on Oct 28, 2015 ยท 502 posts


parkdalegardener posted Mon, 02 November 2015 at 5:46 AM

Razor42 posted at 5:25AM Mon, 02 November 2015 - #4236324

parkdalegardener posted at 1:39AM Mon, 02 November 2015 - #4236313

As long as Studio can do unencrypted exports then any DRM on imported content is moot.

So to export a figure as you describe you would need to export the mesh, then the morphs, the weight maps, the JCM's, Then rebuild the figure from the exports, redo the ERC settings, reattach all the texture maps and surface settings. Make sure all the naming conventions are correct or it won't work with other content, Re-save each preset option, reassociate all of the thumbs. Recreate the metadata. Forget any HD settings, Extract the data and create a new product directory wrapper. And at the end deliver it all bug free with no errors working to the same standard as a Daz3D QA'd product.

Wouldn't it be easier to just create a product and sell it at Daz3D?

I already have G1 and G2 running as Poser native. No DS needed. Took 10 minutes. I have props from DAZ that were in Studio formats when purchased. They are working in Lightwave, Poser, and Vue. Took less than 5 minutes. I have G3 running in Lightwave with a Lightwave rig. That too almost 45 minutes. It has a facial rig and uses the same skinning method as Studio. It is no where as difficult as you would have people believe to transfer assets from one format to another unless you lock up the import/export via encryption. People are not forced to create and sell at DAZ. They can use purchased assets in other software. I have no interest in reselling your mesh or pirating it online and that is the attitude that most from DAZ seem to be putting forward. If you are not using our assets directly in Studio then you are a pirate out to rip off DAZ by offering their products elsewhere to the masses or are using them in a format that DAZ isn't getting paid for. Remember; the mesh in Studio was not built in Studio.