Forum: DAZ|Studio


Subject: Daz Studio 4.9 Big Changes Incoming!!

ghosty12 opened this issue on Oct 28, 2015 ยท 502 posts


Razor42 posted Mon, 02 November 2015 at 10:33 PM

ssgbryan posted at 3:22PM Tue, 03 November 2015 - #4236612

Morpheon posted at 8:23PM Mon, 02 November 2015 - #4236601

parkdalegardener posted at 5:15PM Mon, 02 November 2015 - #4236490

I already have G1 and G2 running as Poser native. No DS needed. Took 10 minutes. I have props from DAZ that were in Studio formats when purchased. They are working in Lightwave, Poser, and Vue. Took less than 5 minutes. I have G3 running in Lightwave with a Lightwave rig. That too almost 45 minutes. It has a facial rig and uses the same skinning method as Studio.

And at some point in the next couple of weeks, I would love to talk to you about how you accomplished that. Since I'm starting out as a Poser noob, I haven't used DSON at all, and in looking through some threads about it, I keep coming up on references that it isn't even necessary. I would love to be able to expand my options by continuing to use Genesis and Genesis 2 in Poser and possibly Blender.

You start with File - Export...... No need for DSON - it is always going to be the weak link because it runs through python.

I am working on a tutorial for gettting your DS content working in Poser as Poser native files. I have portion on figures done, and now I am working my way through getting clothing working. Fun part begins with turning things like the Edwardian dress into a conforming/dynamic hybrid.

I was hoping to be done by now, but real life has been giving me a hard time lately.

While we're OT, just to ask the question, all of these Ports of Genesis (1,2 or 3) figures do feature all of the same functionality as Genesis does in Daz Studio with the same compatibility with all supporting products such as hair poses morphs etc?

Or are they closer to a nerfed/Hacked version using some of the foundations of the Genesis figures like the mesh and textures for example. In a effect a Genestein or Frankenesis figure? Because for example I would say the base Mesh is about 10% of what makes Genesis 3, Genesis 3 in Daz Studio.

I am asking because it may be great to have a figure in an alternate program, but where do all of the resources for it then come from then? It would seem like a full time job if everything for the new figure needs to be also hacked modified to work with the figure. And I do know to some there hobby is more based on this form of art and truly its amazing sometimes what they discover or cobble together to make work where it shouldn't. But for many they will basically just end up with a less functional figure with little supporting content. Making it not truly an alternative option. But more a tinkerers passion project.

So for example If I port Genesis to Poser as a native figure. And I really want to make Genesis into the Troll or Gorilla figure available at Daz3D for Genesis can I just buy this content and use it? Or do I need to use a hack type process and it may or may not work as expected depending on certain factors? Genesis 3 in Lightwave is awesome, what are my options for pants for the figure once there? It may help those considering this as an alternative to know what they're in for if they decide to pursue this option to maintain content viability.