Razor42 opened this issue on Nov 03, 2015 ยท 240 posts
Razor42 posted Thu, 05 November 2015 at 9:06 PM
Black__Days posted at 1:38PM Fri, 06 November 2015 - #4237134
chaecuna posted at 8:20PM Thu, 05 November 2015 - #4237053
The beta testers are doing a sterling job in providing the least possible appealing renders of Pauline; I have no doubt that if it was in the hands of erogenesis (who has post really beautiful just-Firefly renders over RDNA), the results would be much better.
Did... Did you just insult everybody that has let people see their beta renders of Pauline at the same time?
Have to say I agree with chaecuna and Z. SM needs to seriously look at how they market these things if they plan to ever be competitive again in this market space.
At least here in this forum, people can express their viewpoints of Pauline without fear of being banished like a dissenter or bullied by the usual Poserphile crowd.
When you silence any criticism and just encourage blind "Wow, she is great!" or a policy of "if you can't say something nice, don't say..." you generally end up straying away from what the majority of consumers want in a product. Making a purchasing decision is very rarely based on well "I just want to be nice, so take my money." It's kind of like saying if the only opinion that matters is my mother's and she thinks everything I do is "Awesome!" how dare you say my Art installation of platonic solids formed from my own ear wax is going to be a tough sell.
There is a triangle involved here it's generally formed by Creative, Critic and Consumer. You don't necessarily need a critic to be creative but often the gap between Creative and Consumer is better bridged when put through a critic conduit. If in development you insulate yourself from any form of criticism you may find yourself with a finished product that the development team loves but consumers find flat or misdirected. Sure not all criticism is constructive, but ignoring all of it is a massive risk. Marketing 101 says that when introducing a new product, presentation is everything. Imagine a prototype ferrari image with a massive oil spill under it and a wheel missing. (Do you think it would increase sales or hurt when the model is released?)
The strawpoll indicate that out of almost 50 potential customers nearly %80, so far find Pauline 1. Rather ugly, and unattractive or 2. Not ideal feminine, in fact kind of manly. If I was a developer even an unofficial focus group like such would have me a little worried. But somehow all I hear in the official thread is positive feedback some of it even about things that haven't actually been shown in any preview. Considering the "neat" "Morphability of her face" the characters I have seen so far for Pauline look remarkably similar to each other. As I have said previously good marketing is not telling me it's great, it's showing it's great.