Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


VirtualWorldDynamics posted Sun, 08 November 2015 at 12:12 PM

@MacSavers : I asked me the question to set the Earth gravity in VWD. This valeur is 9.81 m/s2. In fact, I would have put this value to 10. This value is an acceleration. it depends of the time(s) and of the size(m). All the simulations are not made using the same gravity because it depends of the timestep used in the simulation. It depends also of the scale used for the simulation. Poser and Daz Studio use different scales to import their characters, if you want to be conform the the earth gravity, you have to use different gravities in these software. The value of 40 used in VWD generates simultations that give correct results compared to the reality. I can put this value to 10, but I will have to multiply this value to 4 to be conform to the reality.

I have sent a new demo version to the Renderosity's freestuff. This version allows to import dynamic actors having big meshes. These meshes generated errors in the old versions. The one solution was to reduce the rigidity distance to a value lower than 1.0 for the clothes and lower to 0.5 for the hair. The obtained results was often not realistic. It is now possible to keep this value that gives very good results and apply a minimun distance for the springs that allows to reduce the numbers of springs without change the behaviour of the cloth or the hair. This version corrects some bugs integrated in the last version concerning the Added rigidity by neighborhood.

I have received a message from Jenn who actually wants to send VWD. I have to explain how we can work to realize this action. It is me who have to be sufficiently clear. I thank her for her patience.

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