Forum: 3D Modeling


Subject: Any Advances In Hair Creation?

funhouse4jt opened this issue on Oct 18, 2015 ยท 7 posts


Morkonan posted Mon, 09 November 2015 at 1:48 AM

And... what can we do about Poser?

:)

Poser's "hair" is terrible. One might as well commit oneself to a monestary if one is going to try to get anything besides long straight hair or long extremely curly hair out of it... And, Poser doesn't accept most "line" imports, either, so that's out. (Not sure if 3DS has anything exportable that could help, there.)

Basically, Poser is stuck with transmapped polygon hair, which can give good results, depending upon the transmap resolution, but it's not very versatile. (The dynamics system stickied in the Poser forum does show some promise, though, if it's fast enough for all those polys.)

What can be done? Is there something that the Reality system (Vray) renderer would accept? If so, what would be the workflow, if you know?

"Hair" is the most difficult thing to accurately reproduce in 3D. There have been some interesting breakthroughs, though, but it's still darn tough to get right. Not sure if this is off-topic, here, but without any advancements in that area for Poser, it's never going to be able to give the user hair that is within the standards that other components in the engine can provide. What I want is a workflow that "could" provide for Poser what some other programs can already provide. And, Poser has no particle system to speak of, really. So, that's out.