ghosty12 opened this issue on Oct 28, 2015 ยท 502 posts
Black__Days posted Mon, 09 November 2015 at 8:44 PM
Razor42 posted at 9:08PM Mon, 09 November 2015 - #4237743
I tend to find this one is also a bit of a misnomer. Sure the pace of content development seems to be increasing, but that would just offer more content choice wouldn't it.
I am not speaking strictly about content development pace, per se, but more generational iteration and base/main character proliferation. I simply feel it's too fast. That's a personal opinion, and I completely understand why people might disagree. I have felt this way since M2/V2 were replaced by M3/V3/David/Stephanie/Freak. Sure, the Unimesh gave some great advantages, but it really started the ball rolling toward getting less for the money and not getting as much out of the figures we have bought as we could have. Features we once took for granted (like facial expressions!) are now monetized, and what once would have been a character morph and texture set is now instead a new $30 base character.
Characters like Gianni 6 and Olympia 6 being their own base, with their own UVs, instead of just some new expansion for M/V6 are a prime example. I understand the business side of it, of course. Potential customers for Gianni 6 would only be a subset of people that already owned Michael 6, instead of everyone with Genesis 2 Male installed maybe buying him.
I just miss the days when you bought a figure, and that figure was a whole product, complete with body morphs to change body type, facial morphs to emote or make elf ears, fangs, etc. Now all of that is $10-$20 each. I would like to see a middle ground, where DAZ can make plenty of money and users can get more out of the content they buy. In my opinion, the right path to DAZ making just as much as they are right now would be to slow down generational iteration, stop proliferating base characters with each generation, and instead focus on providing some more imaginative content to support those people. There has never been a surplus of good environments, for instance, and nobody ever had a problem selling pose packs or hair. Make those characters that are right now marketed as equivalents to the flagship people (Olympia, Josie, Julie, Jaden, etc) addons for the flagship people instead, and make more of them. That would really be a way to offer more content choice.
Just my two cents' worth. Your mileage may vary.
IMO What would be even scarier is to be stuck with the same level of tech or figure base for over ten years, while seeing very little advancement in the tech, wait a sec when was V4 made... ;)
Now now. There's no need to turn everything into a dig at Poser's lack of first party content support.
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.