Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


Biscuits posted Tue, 10 November 2015 at 2:57 AM

Yes, that's well said, I indeed use it as a weight modifier. For example with dresses, a static simulation, I use the default gravity value. But while simming an animation with a swirly turn and the dress goes monroe style up, then increase the gravity.

Note this is how I use it, but I'm not sure it was intended this way. I only care about the endresult render as I don't render actual animations.

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