Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


macsavers posted Tue, 10 November 2015 at 8:24 AM

Biscuits posted at 8:23AM Tue, 10 November 2015 - #4237792

Yes, that's well said, I indeed use it as a weight modifier. For example with dresses, a static simulation, I use the default gravity value. But while simming an animation with a swirly turn and the dress goes monroe style up, then increase the gravity.

Note this is how I use it, but I'm not sure it was intended this way. I only care about the endresult render as I don't render actual animations.

When I leave the gravity on at 40, I get terrible deformation around the breast area and if the dress has thin straps at all, it gets completely pulled off the character. How are you able to keep that from happening?