Razor42 opened this issue on Nov 03, 2015 ยท 240 posts
Black__Days posted Tue, 10 November 2015 at 2:02 PM
wolf359 posted at 2:46PM Tue, 10 November 2015 - #4237835
show me me any industry producing tangible or digital products where such business model is profitable???
Game development. Just look at all the fixes users had to implement in past versions of Unity and UDK to get them working right, and the content sold on their official websites is virtually all user generated, for the benefit of other users (at a premium, but still). Game Maker Studio and RPG Maker have run on this business model for years, and they seem to be making enough money, since they keep producing new versions. In those two environments, bugs are fixed and features are added almost exclusively by the community, for free, and later incorporated into the core. That's how RPG Maker MV (the latest version) got the Yanfly scripts and engines incorporated into the official initial release.
I guess there's just a difference in user bases. Perhaps one group wants to make things and figure things out, and the other wants to be handed perfection with all effort removed from day one.
DustRider posted at 2:54PM Tue, 10 November 2015 - #4237840
I just hope that Cycles integration in Poser is as easy to use and get great results from as Iray is in DS.
Well, Cycles in Blender isn't as easy as Blender Render (the basic internal renderer), but Cycles offers much better results. I find that most any time a piece of software is easy to use as compared to more complicated alternatives, it is inherently less powerful. That's just the nature of sacrificing features and customization for ease of use. Just look at how much more powerful ZBrush is than Mudbox, for instance.
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.