I have detailed drawings from the plastic models I've used. I've also learned that it's a good idea to create a very crude rough model with all of the proportions correct and then build a ship over the top of it. It can really speed up your work and get everything the right size a lot faster. I've included an image of the Classic Trek Enterprise I use to set up shots and I've actually used it in shots when I need a Starship in the background a long way away (or lots of Starships). I don't have the drawings on hand but the AMT plastic model of the movie Enterprise is very detailed and well proportioned. I haven't squirreled up the time or skill to build that model yet but I hope to someday. That's a model which is beyond the spline modeler and I know virtually nothing about the vertex modeler and it's tricks and traps and pitfalls. It's interesting how many places you can get that model for 3D programs on a few sites on the net. Glad you're working on it and keep it up. -Kix
-Kix