Forum: DAZ|Studio


Subject: New competition figure Sneak previews - SM

Razor42 opened this issue on Nov 03, 2015 ยท 240 posts


Male_M3dia posted Wed, 11 November 2015 at 1:42 PM

-Timberwolf- posted at 2:33PM Wed, 11 November 2015 - #4238123

Male_M3dia posted at 7:49PM Wed, 11 November 2015 - #4238118

-Timberwolf- posted at 1:22PM Wed, 11 November 2015 - #4238101

Right now testers at RDNA admit, that there are pose and rigging issues with pauline. It is up to SM now to address it, why else do they have beta testers for? If SM won't listen, then nobody should complain about the ucoming figure bashing. All I can say is: told you so. SM just doesn't learn. let's hope fore the best. I do think, that Pauline T-stands looks acceptable and I am curious to work on her. That's a good start. and that's way more than we had in the past releases. SM must take more effort in the rigging and add an advanced JCM system like DAZ added on G3. This must be done, or SM figures will rust again in the Runtime backyard.

The testers should have already figured out the rigging issues far before the Sneak Preview. It seems like they aren't objectively testing the items, then taking offense when the public points out the things they should have already caught. Properly putting your product through the motions by qualified people has benefits in the long run, especially when you end up showing the public a polished product. If all you're doing is stroking egos or you don't know what to test, you end up damaging the product when it's time to show it to the world.

I wonder, what those testers are doing then? What whould be your workflow in an app like Poser? I'd load a figure first and pose it (hint: P-O-S-E-R) ;) So posing issues whould be the firts thing you see. It is hard to believe, that short before a deadline, it becomes obvious: "oh crap, our figures don't bend correct."

When I make my body morphs, I usually spend anywhere from a few days to a week or two just posing and rendering, checking for anything that looks bad and I make note of that body area. Then I make morph corrections on those areas, add them to the figure, and test again. The problem is, if you don't know how to make a character or have a basic understanding of posing, how would do you expect to catch issues? With competing with Genesis 3 now, the very first thing I would do with the model is raise those arms. If the arm raise looks bad, then put a ticket in raise the red flag. But obviously some JCMs should go into the figure around the arms and hips/leg area because that will be where the majority of your issues will lie.

I can do that with my figures because the tech underlying the figure allows for those jcms and corrections to be projected into the clothing so the end user doesn't have to fix it. I think that's probably some of the aversion to JCMs in Poser, because if someone makes a custom shape or corrections, those have to be projected into the clothing. I don't think that feature is in the non-Pro version; but I wonder if they have something similar in the new version... it allows for more characters that are more than just a custom head morph.