Razor42 opened this issue on Nov 03, 2015 ยท 240 posts
Male_M3dia posted Sun, 15 November 2015 at 7:05 AM
qaz posted at 7:57AM Sun, 15 November 2015 - #4238693
Its not about minute detail at all. The human face is bumpy !! If you are going to be able to attempt to reproduce that you need HD. Show me any V7 with any character at all.
For that matter, show me any V4 that has the bumps under the mouth and chin area. It has way more polys but no one bothers to make a custom morph with them. But if you manipulate the mesh in both you can get more detail. Lower poly morphs require you to exaggerate the cage more so the subdivision smooths the mesh to give you a more bumpy detail. If you're doing it like people in the industry then you use your modelling tool to make the higher details and the normal map. The main advantage of DAZ's HD morphs is that you can mix them together or take them at different strengths and they are UV independent. Not much has been said about the details of poser's tool so if it doesn't have those features, you're better off subdividing and using a normal or displacement anyway.