Forum: DAZ|Studio


Subject: New competition figure Sneak previews - SM

Razor42 opened this issue on Nov 03, 2015 ยท 240 posts


Male_M3dia posted Mon, 16 November 2015 at 3:44 AM

qaz posted at 4:36AM Mon, 16 November 2015 - #4238829

Thought I'd put V4 through it's paces to see what it could do. The morph shown hasn't come within a mile of a Vendor. It's all mine. I do not have access to Zbrush. Few people can afford it anyway.

The lighting isn't the same so features are more washed out. Even with the higher density mesh fine detail is not possible ( at least until Poser 11 comes out). However you can get the main bumps with V4 I am saying V7 is too low res to produce this sort of stuff. Scarlett is a popular character - show me a Genesis version.

scarlett test.jpg

Once again, all you did was move mesh without making actual detail. It's not necessary to show a genesis version, because it still wouldn't convince you that learning how manipulating the low poly mesh would produce the same morph. That's what the industry is doing and really a waste of time to convince people that already have their mind set. That's why I feel people will get these HD tools and make morphs that don't require high amounts of polygons and make scenes much larger than actually required.

You could have easily made that detail bump in v4 as a MCM of the smile with the standard brush, pinch, then smoothing the crease; the polygons were there to do it. The issue would be to link that correction in which the best way would have been to make ExP to link it in without overwriting existing channels. But that's one of the major advantages of using Genesis over v4, adding morphs, MCMs, and JCMs to the figure (activated with a particular morph) without making channels.