cclesue opened this issue on Nov 18, 2015 ยท 86 posts
randym77 posted Thu, 19 November 2015 at 7:55 AM
Razor42 posted at 7:35AM Thu, 19 November 2015 - #4239478
So you're suggesting that Poser could be doing fine because it may be capitalising to a hidden market of unknown size that there is no real way of knowing actually exists beyond Jimmy Kimmel and RWBY, right? Guess I will need to take your word for it.
I think you can see what's important to them by where they've put their resources. Back in the e-Frontier days there seemed to be some interest in the DAZ/Rosity customer base. There was that fantasy package for Jessie, and they created Content Paradise. But subsequent owners haven't seemed very interested that kind of add-on content. They are continuing to develop Poser, but Content Paradise, not so much.
Anyway, whether Poser is doing fine isn't really the point. Expectations are premeditated resentments. People who expect SM to go out of their way to incorporate DAZ products are bound to be disappointed, as are those who expect DAZ to make their figures compatible with Poser. They have their business plans, and they are following them. It's been years now. This is not going to change. And the fact that they aren't doing what we would prefer they do doesn't mean they're stupid, or have to change.
To be honest I'm not even entirely convinced they are different markets. Daz3D's market is hobbyist to professional 3d figure, 3D prop and animation consumers. Including Hollywood production, Book covers, Comic illustration, Freelance Art & Design, Character Design and Independant Film.
How would you describe this other market?
Most basically...it's software vs. content.
And here's how Wikipedia describes Poser's usage:
Poser is typically used to create original images featuring human figures. Artists use Poser for human renderings of medical and industrial design illustrations, editorial illustrations, information graphics, graphic novel illustrations, comics, and adult oriented pin-ups.
Poser contains basic animation capability and is regularly employed by broadcast professionals including animation staff at Fox Bones, Colbert Report and Jimmy Kimmel Live!, as well as in industry applications, such as the animated instructions for checkout automated machines in Albertson city`s, Save-On stores and Wal-Mart, and at least one full-length Star Trek fan-film, Star Trek: Aurora. Poser characters and animations were used for early computer games from 'buddies' game creators ("Desert Rifle" games and "Cake shop" from Qi and ELEFUN(TM) game developers).
Standard Poser characters have been extensively used by European and US based documentary production teams to graphically render the human body or virtual actors in digital scenes. Humanoids printed in several science and technology magazines around the US are often Poser rendered and postworked models.
Some overlap, but I think it's clear Poser users are more "corporate."
Sssh Crystal, the grownups are talking. ;) Feel free to join in anytime you feel you have something meaningful to add.
Is this really necessary?