Lyrra opened this issue on Nov 19, 2015 ยท 115 posts
infinity10 posted Thu, 19 November 2015 at 10:30 PM
Thanks for the comparison. I've recently spent a lot of time rigging original human figures for Poser. I think to the extent that the user wants acuracy in the joints and how they look posed, the use of adjustments to Joint Parameters, weight-painting of the mesh, and using the morph brush - are all solutions to get the correct look, no matter which figure one chooses to use. It is possible with a bit of effort inside Poser; so unless the figure is absolutely horrendously rigged and/or grouped, refinements are always possible. Don't let out-of-the-box limitations define which figure is better for one's own purposes.
Eternal Hobbyist