Forum: Poser - OFFICIAL


Subject: Poser Girls Lineup comparisons

Lyrra opened this issue on Nov 19, 2015 ยท 115 posts


Lyrra posted Fri, 20 November 2015 at 1:49 PM

I know other people are working on HD morphs including elbow fixes. Pauline is a very nice base to work with, and out the box most of her bends are pretty good. She takes scaling and morphs very well. I only had to make a scant handful of fix morphs for when I scaled her down so far the mesh started to buckle. For taking a 5 and a bit tall woman and making her 24 inches tall .. that is not too bad.

One of the things I like the least about the new shapes coming from DAZ recently is how lumpy/detailed they are. This is great for those chasing super realism, but for artists who prefer more stylised looks this is less helpful. I'd rather add the sharp detail where and when I need it.

If I'd known the silly thread would get so much learned commentary I would have done better renders lol

I agree that the SIlly Walk pose I used is unrealistic, since humans don't do that sort of thing naturally. I was mostly showing the results of specific degrees of bend on certain joints. Historically the arms up, elbow bend, leg up and knee bends have had the most issues on 3d figures.

For torso flexibility I tend to think V4 actually is the loser. Its not just having a 3 part torso, its her abdomen/hip bend being so high up. This makes it look like her lower vertebra are fused. I think of the lot Roxie has the best torso bend range. I really dislike bending the hip on a figure because it rotates the entire figure. I understand why, but it generally messes up my entire positioning, which I find less than helpful.

On elbow bends ... the fold depends on how much soft tissue the person has when they bend their arm. A heavier person will get much more elbow fold than a thin person. Unless you make a bazillion conditional JCM's there is not really any way to control how it ends up for every morph. I prefer to leave fixit morphs like that to the end user to apply as needed. I made a free morph set for Jessi and later for Roxie that contain morphs, scaling and joint fixes. Jessi needed a lot of help, Roxie very little. In both I left the fixit morphs under manual control.

The smoothing morph brush is one of my most used tools these days :) oh and you can now mask by both group and material in the morph brush. Made the teeth and fingernail morphs much less of a giant hassle!

Lyrra