operaguy opened this issue on Nov 19, 2015 ยท 16 posts
AmbientShade posted Fri, 20 November 2015 at 9:01 PM
Morkonan posted at 9:56PM Fri, 20 November 2015 - #4239664
So, what mechanism do these "Control Props" use for their... control? Bones? Magnets? Some sort of customized deformer? AND, can that deformer be edited or can one change its effect curve/limits/whatever in something like the Joint Editor?
/interested
They appear in the cr2 as 'controlHandleProp'
for example: controlHandleProp rMouthCorner_control:1 followed by a string of vert info. They seem to behave pretty much the same as the controlProp that you see at the start of every figure's cr2, only they are contained at the end of each actor they control in the hierarchy. They don't show up in the setup room and don't appear to have any effect on weightmaps or morphs or any translation dials. The bones they control are responsible for all that.
I haven't explored the cr2 enough to really give much more info than that. I'm sure someone else who knows much more about cr2's can answer it.