Lyrra opened this issue on Nov 19, 2015 ยท 115 posts
moriador posted Fri, 20 November 2015 at 10:46 PM
Black__Days posted at 8:42PM Fri, 20 November 2015 - #4239864
Pauline's geometry looks fine. Her skin map is fine too; her shader, also fine. The only real problem she has is her bends, which leave something to be desired, to put it mildly. More accurately, they are a sin against anyone that has ever smashed their head against the desk in frustration whilst trying to get a rig right. Let's hope she gets some real upgrades when they release Paul, or very shortly thereafter.
Her diffuse skin map is very rudimentary. Have a look at it in a graphics editor. For distance renders it's fine. For close-up, you'll want something with a bit more detail. The height maps are nice, though. The shader could be upgraded for Firefly as well -- though it works well enough in Superfly. She's relatively low poly, but morphs easily, so that's a plus. And, yeah, the rigging is not ideal. Fix via morphs or re-rig the trouble spots (elbows, shins, deltoids), I guess. One thing that makes her much better than Roxie, IMO, is that she has much, much better geometry around her eyes. Real upper and lower eyelids. Plus you can move them around with the facial movement controls.
Edit: Since her default map and obj are licensed as merchant resources, anyone who wants to re-rig her and distribute that is welcome to do so without hassle, I'm guessing. :)
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.