RodS opened this issue on Nov 20, 2015 ยท 29 posts
Razor42 posted Sat, 21 November 2015 at 12:39 AM
I believe, in the Cycles render engine when using Blender, a shadow pass is generally done through using layers or in compositing.
Here is an article how it's accomplished in Blender, I'm not sure if or how well this would transition to Superfly but it may give some ideas to people who know the material room well. http://uo3d.blogspot.com.au/2015/02/blog-post.html