AgentSmith opened this issue on Nov 21, 2015 ยท 38 posts
AgentSmith posted Sat, 21 November 2015 at 10:02 PM
Okay, first free toy - how I made the object in my Bryce render there.
I stumbled across this piece of freeware that creates interesting little 3d widgets and best of all, all you have to do is play with the sliders. It outputs in the .STL 3d file format, so you will need another piece of freeware called "Mesh Lab" to convert it. It's all fairly simple but I will put a quick step by step on what I did specifically, in case there are any questions.
Download "SculptGen.zip" - http://www.cs.berkeley.edu/~sequin/GEN/Sculpture%20Generator/
Unzip it and run "generator.exe" in the "bin" directory folder.
Play with sliders and make something!
NOTICE the one slider in particular called "Grid Detail", it will increase the resolution of your mesh (number of polys), I maxed it out to 16.
Save your settings = Click "File, Save File". Give it a name and click "OK". It will save it in the same folder as "generator.exe" (it will not have a file extension)
Save your 3d file = IMPORTANT, you MUST type in the ".stl" after your prefix name (or you could overwrite your saved settings file). (i.e; test_01.stl)
Download, install and run "Mesh Lab" - http://meshlab.sourceforge.net/
Click "File, Import Mesh". Browse to your .STL file and open it.
It may give you a "Post Open Processing" window, just click "OK".
Click "File, Export Mesh As".
Choose .OBJ from the "Files of type" drop-down and click "Save". That's it.
I started up Bryce, and imported the .OBJ
Its polys are rough, so I selected the mesh, clicked the "E" button to Edit Mesh.
I played with the Edit Mesh slider until I got "49" and then clicked the Checkmark and let Bryce smooth it out. It smoothed out really well.
That's it!
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