Forum: 3D Modeling


Subject: Tutorial Preview: Sphericon Pendant.

LuxXeon opened this issue on Nov 20, 2015 ยท 15 posts


LuxXeon posted Wed, 25 November 2015 at 2:40 PM

Hi, guys. There's a number of different techniques available to create a hive or hexagonal pattern from surface geometry in Blender. I haven't decided yet which one is best suited for this tutorial, but one of the methods I've been experimenting with is to transform the original edge topology, by stacking specific modifiers, and changing some parameters. Blender may not have as large a database of modifiers as 3dsmax, but the ones it does have are quite modular and powerful. At their core, all modifiers do is automate parametric functions, which mathematically transform the edges and vertices of a given topology.

The hexagonal cube below was created very easily, with just a few modifiers and some basic edge operations in Blender. The nice part about this technique is that it can be done on just about any basic shape, with sufficient edge resolution.

honeycomb_cube.jpg

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