Forum: Blender


Subject: Appears to be a normals problem

false1 opened this issue on Nov 20, 2015 ยท 20 posts


LuxXeon posted Fri, 27 November 2015 at 6:57 PM

Just for future reference, you could theoretically save on some polycount by removing the faces of the model that are hidden by overlapping geometry. For example, that circular element in the middle is halfway covered inside the curved object above it. If you ever decided to revisit this at a later date, you could select all those polygons that are inside the curved object, and delete them, as they would never be seen by the end user, and serve really no aesthetic purpose in a render. Overall, very nice piece. I love the candles.

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