acrionx opened this issue on Nov 29, 2015 ยท 8 posts
wolf359 posted Tue, 01 December 2015 at 9:17 AM
**"The OP was concerned about fidelity of the animation.
If you are using the DSON importer for Poser to get Genesis into Poser, why not use the format made for Genesis 2 Female?"**
Good question sir,
My answer is as follows:
"Fidelity" of the animation has very little to do with DSON per say and everything to do with accurately recording the rotational values of the limbs as well as the XYZ values of the "root" of the figure(hip) for a single frame/pose or ,in the case of animation, a series of frames this is what we animators call Character motion retargeting.
the "Holy Grail" of Character animation
This is how My seat of Iclone pro can create very realistic character body motion on one of their native Iclone realtime Characters and "retarget" the motion to a Maya human IK rig,
and Auto Desk Max biped,Daz studio Genesis and yes even a native poser figures BVH Skeleton.
That said if the DSON importer retargets DAZ studio animation Directly to DSON imported genesis Figure in poser then by all mean use it.
But I see no mention of DSON in the original post
but for those who dont care for DSON the poser format exporter will create a custom animated pose file ( Pz2) from the movement data created for the genesis figure in Daz studio
Attached are images of the genesis figure walking with a generic "aniblok"in Daz Studio
the second image is of the same genesis figure walking in poser pro from an animated PZ2 created
and saved to my poser runtime from Daz studio via the "poser format exporter"