Forum: DAZ|Studio


Subject: Daz Studio 4.9 Big Changes Incoming!!

ghosty12 opened this issue on Oct 28, 2015 ยท 502 posts


will2power posted Wed, 02 December 2015 at 11:40 AM

I've read through more pages than I can count on this, and I have to say this. As a consumer, I believe that my time purchasing DAZ products is slowly coming to an end. I will not participate in DRM related purchases. I've been at odds with DAZ for years because they keep rolling out crap that no one's interested in and ignoring all of the things that we've been asking for as users. To me there were a thousand other things more important than DRM, which is nothing more than pissing in the wind because for all your efforts, there are literally thousands of hackers that are more skilled and less scrupulous. DRM will be cracked within hours and they'll be right back where they started -only the cost of this colossal failure will be passed onto the consumer.

It's caused me to rethink a lot of my strategies when it comes to animating and rendering. I wanted the models and for the most part, I have about 99 percent of the models that I need to do the things that I want to do. I have never liked the DUF format as a tech guy because it was so poorly thought out. Rendering in DAZ is certainly easy, now there are other options that are just as easy and offer features that DAZ refuses to implement. I've spent the last few months investigating Modo, Cinema 4D, Iclone, and now Maya LT and I'm convinced that just about the only thing DAZ has to offer is the models themselves. The lack of proper rigging tools, dynamics, particles, and literally abandoning Carrara when they should have been retooling it to take over for DAZ studio entirely have caused me to look elsewhere. With Modo Indie priced at $299 or the full version right at a thousand dollars --800 around this time of year when they do the sale, or Maya LT with Stingray at 30 dollars a month, do I really have to put up with DRM?

This weekend I started experimenting with the FBX export to Maya and Motion Builder and I have also started evaulating at MODO with the Automatic Character Rigging setup for converting my favorite DAZ models to a rigging system that is animator friendly. I'm even looking at using Akeytsu with Unreal Engine 4. I don't like cloud based operations and I despise DRM content so Genesis 3 is probably the end of the line for my figure purchasing from DAZ. I can spend more time taking the models I already own and converting them for use elsewhere and get a whole lot of mileage out of systems that give me the tools I've been asking for. I love your models, but I'm not going to jump on the Cloud/DRM bandwagon.