ghosty12 opened this issue on Oct 28, 2015 ยท 502 posts
Male_M3dia posted Wed, 02 December 2015 at 5:42 PM
will2power posted at 6:11PM Wed, 02 December 2015 - #4242073
I'm not afraid of anything. I look at the situation and I evaluate the impact on me and what I'm doing and I make a decision based on what I observe. I did the same thing when I switched from Poser to DAZ studio. I went through two or three versions with Poser and when I saw that they had no interest in addressing things that were important to me and what I wanted to do, I went back and tried DAZ Studio again. I do not rely on brand loyalty. I'm a one person shop and I have to do everything myself so to me, the content was king. Now the writing on the wall says that DAZ is going that same route --they roll out Genesis 3 without any Path to Carrara, nor any anouncement Carrara support is coming.
When has DAZ announced anything in advance? Never.
Genesis 3 support in carrara is being worked on http://www.daz3d.com/forums/discussion/comment/944221/#Comment_944221
We've been asking for particles and dynamics for years now, and they have ignored it in every iteration, while trying to tout DAZ as being animation friendly.
a few have been asking. The thing with business is that if it isn't profitable for the effort, it won't be pursued. I think that pretty much sums up why it hasn't shown up.
Their sales practices have even become suspicious --to that I point out the release of Nineve 6 and Ysabeau 6 right before releasing Genesis 3 and Victoria 7 --with no advance warning.
Nothing says you can't use two or more different generations in one scene. And people are still buying Genesis 2 items today. And again, DAZ has never announced new figures far in advance. Not with V2, V3 not with V4, nor G1 nor G2.
Particularly, I note that they broke the backwards compatibility to ensure that users could not use old textures nor easily convert them so as to force users to purchase new texture sets. They could have sat down with the Genesis 2 mesh and applied the new bone system, allowing users to continue using their old content but they made the conscious choice to break continuity.
Not true at all. The changes in Genesis 3 address better posing and animation; the issue Per the designer of Genesis was keeping the V4-era things in hurt the overall design, so it was removed. Considering the uptake of Genesis 3 over Genesis 2, it was a wise decision. People are always looking for better tools, and sometimes compatibility has to be sacrificed. That said, You can still move morphs and clothing over using the transfer tool and autofit. I do know from starting to work with the mesh is that the morphs are easier to construct as I'm not pulling muscle flows from the mesh, which in turn custom morphs doesn't pull clothing in the flows' direction when morphs are autogenerated in clothing like it did in the earlier generations.
All this time, they've ignored developing their own documentation, while dedicating themselves to Morph3d without addressing concerns and making improvements that would benefit their core user base. Because they're going after the semi-professional and indie market, they're ignoring the hobbyists like we're lepers. This is just the final nail in the coffin, and it's sad because I really do like their models. While none of these things individually would cause me to seek other sources, taken together it's a sign that I should move on and look for something more versatile and more responsive.
I don't know, but DAZ doesn't keep the store filled, the PAs do. And there's plenty of content (of both Genesis 2 and 3 newly released) to choose from at DAZ and there's stuff at rendo too. So far, there's been 1 to 2 major figure releases a month, more than last generation... including Iray integration to put PBR in the hands of the average hobbyist for free. Ignoring them? I'm sorry but I think you're mistaken. . Also of note: I think the perception is that DAZ is some huge company with hundreds of employees.. not so. It's a small group.. two separate groups now with morph3d (so the gaming and DAZ Studio projects are separate, not together). They've done a lot with the small number of people they have, so certain things will have a higher priority than others. Right now and for a while now, it has been DS and everything falls in line behind that, such as Carrara... so sometimes, things haven't been worked on because they haven't gotten to it yet, so it's always good to keep the wild speculation to a minimum.