Forum: DAZ|Studio


Subject: Which Modelling Tool for Making DAZ Studio Content?

Xatren opened this issue on Dec 02, 2015 ยท 32 posts


bhoins posted Thu, 03 December 2015 at 3:25 PM

RHaseltine posted at 2:16PM Thu, 03 December 2015 - #4242268

bhoins posted at 2:38PM Thu, 03 December 2015 - #4242198

I know Modo and Lightwave have a special place in the Poser/DS verse because you can do quite a few things with them without changing vert order, and destroying morphs or changing the UV's.

It would be more correct to say that you can edit the mesh in many ways within modo or Lightwave without destroying the UVs or morphs that are set up as morphs inside the application - anything that changes the vertex count, such as adding or removing resolution, will break compatibility with Morph Loader etc. but it will (mostly) preserve the UV maps and morph maps assigned to the geometry are it is being edited. Tasks which don't change the vertex count, such as grouping or surfacing, will preserve the vertex order however.

You would think. :) That is the way it is supposed to work.

Depending no what you are doing, you can maintain morph compatibility with those two programs and some polyreduction tools, and sometimes with cutting away pieces of mesh. (Shocked me to hear it and caused me to test a few things myself.) Now I wouldn't create a morph that way, but it is my understanding that is how the LOD meshes were created for V4 and M4, and they do take the standard V4 and M4 morphs.