Forum: Poser - OFFICIAL


Subject: Pain in the ...obj (black spot on model)

pitklad opened this issue on Dec 03, 2015 ยท 39 posts


Morkonan posted Fri, 04 December 2015 at 12:34 AM

Sometimes, there can be an issue with deformers with lower poly meshes. Also, from a discussion I had awhile back ago, Poser does something funky with the first vertices between groups that can prevent them from deforming in what some would deem an "appropriate" manner when morphed. It was highly technical (to me in regards to Poser's specific rigging) and what I basically took away from it was: At the borders of groups, if you encounter what appears to be a vertice anomaly and all else fails in the way of common fixes, this is probably what is causing the problem. :) Unfortunately, there is no fix for it, since it's intrinsic in how Poser handles multi-grouped figures. (The conversation was in the UVMapper forum, IIRC, a year ago+ or so?) If that is truly the problem, the issue is probably due to some shading anomalies caused by the confused border verts being told to do things that Poser will not let them do... or sumthin'..

Is the problem area on a group border? If not and not on a material border, then it's likely a deformer issue, which you can fix, if you can edit the deformers, that is. If on a material border, then it's a materials issue, obviously. I don't suppose you remapped it, so it's not a UV issue as long as the morphs where not made in a program that will alter the UV based on topology changes, which... would be very weird.

The pic doesn't tell me anything. I have an old version of NEA and could look at it for clues. Just make sure that any deformers are properly set up for any new morph, the rigging is right (reworked if necessary), UVMaps haven't been stretched by some evil do-nasty program and your material settings are correct across all materials to prevent material border issues. Try setting deformer strength in the main Object menu to zero, just in case any built-in deformers are causing the issue - That'll give you quick feedback for those.

pitklad posted at 12:35AM Fri, 04 December 2015 - #4242298

It seams that even the subdivided mesh still has the same problem, so this has to do with the vertices placement...! update for nudity flag...rndr.jpg

Doubtful. If you're experiencing the exact same issue with a new sub-d, then what could it be? It's not the verts, since you just changed them with the sub-d. What didn't change? The deformers/materials/rigging/uv/etc... Sub-D it x3 and see what happens. If the anomaly is still there, then it's not just a shading effect due to verts being placed in a certain way relative to the lighting/camera - It's something else.