Xatren opened this issue on Dec 02, 2015 ยท 32 posts
bhoins posted Tue, 08 December 2015 at 9:16 AM
leeduva posted at 8:10AM Tue, 08 December 2015 - #4243094
LPR001 posted at 8:56PM Mon, 07 December 2015 - #4242959
@leeduva I have been using all the Allegorithmic products for a few years now they are a very good company Substance Designer/Painter and B2M is all top shelf stuff. I have never regretted buying it and never come across anyone who has. If you are into UE4 at all then there is a plugin available which is a game changer so to speak :-). Silo 2 is great piece of kit too.
Oh thanks. I Just brought Substance painter last week. An I don't know if it would be any good for creating Daz/Poser figures. By the way Can substance Designer sculpt?
Substance Painter is supposed to be exporting MDL directly. I haven't tried it with the latest version, but if that is true, you can just drop it into DS as a shader and everything will come across. Otherwise it produces all the maps you need for a PBR render engine, regardless of which one you use, so if you have a grasp of shaders in your PBR of choice, building shaders should be fairly easy.
Note one modeling/sculpting/UV Mapping/3D Painting tool that hasn't been mentioned is 3D Coat. The modeling tools are a bit rudimentary, but the retopo tools, the sculpting tools, the 3D Paint tools (Yes it does output PBR maps) and the UV mapping are all first rate. IMHO it is almost worth the price just for the UV tools. There are bridges to most of the major 3D tools as well, so it is a good supplement to your primary modeling tool.