EldritchCellar opened this issue on Dec 09, 2015 ยท 13 posts
EldritchCellar posted Thu, 10 December 2015 at 4:30 AM
Hi thunderstone, still messing about with materials. I'm going to keep what's provided simple. Basic Firefly materials suitable for use in standard firefly and IDL. Sorry no SSS, but easy enough to add by the end user. The diffuse is the maps run through a diffuse node into alt diffuse, specular are blinns into alt specular. Procedural bump and displacement maps grayscale 50% gray neutral bump/displacement as handled by a math subtract node. Also there are .mc6 for 3 lip colors, with and without gloss and .mc6 to apply just maps without any shaders whatsoever other than a diffuse node. The wood shaders are very simple; texture maps, bump, and specular. The wood maps are derived from uv bake to render wood procedurals done in modo. No burnt in shadows or spec in any of the maps, flesh or wood. All materials will have a corresponding mat pose for those that like and use them still. Promo rendered Poser 8, bagginsbill's customized vss shader, IDL.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG