VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
ErickL88 posted Sat, 12 December 2015 at 4:33 AM
I've got a question ... when having a figure in it's default position, putting some pants on it for a simple "split legs" simulation, one leg of the pants is pulling the other one with it, so it ends in a mess. What do I have to do, to prevent this, please? I left the simulation run with the default values.
It's probably not good to see in the attached picture, but the pants legs aren't intersecting with each other, there's a gap between the right and left leg. I've already tried to widen the gap with the morph brush, but with no luck.