Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


VirtualWorldDynamics posted Sun, 13 December 2015 at 8:52 AM

Following a question on my mail, I would like to give a clarification on the selection of vertices for the attachment of hair on the head of the character.

I think the selection of vertices hair is one of the things I didn't well explained, although I have tried to simplify this selection.

Once the dynamics assigned to the hair, the head of the character appears with visible vertices. At this time, there are 3 possibilities:

Whatever the selection method, the selected vertices on the head will be the vertices on which the hair will be tied.

Once these vertices selected, you must press the "Show hair vertices" button.

This function will select the vertices of hair that are at a distance less than the value "Max Distance" of all the vertices of the head previously selected.

Once again, the selection is free, it is possible to:

After selecting vertices hair done, you can press the "Generate springs" button to finalize the attachment of hair.

I hope these explanations will be useful. This brings me back to the previous message in which I said it will be necessary to make video tutorials.

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